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Spatial Kickstarter has been successfully back!

I’m happy to report that Spatial’s kickstarter went live a few weeks ago and got funded within a few days.  They have almost raised twice as much as they asked in the next 5 days hopefully they reach...

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Excited about “Spatial” an AR / Holographic Game System

I was at GDC 2018 recently and it was a great overall experience.  The energy felt really good and the world was open with possibilities.  One of those positive encounters was meeting with Kerry Shih....

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“Rush Order” now live on Amazon Skill Store

We’re happy to see that Rush Order is now live on the skill store.  In this game you’re making smoothies as a group taking orders from customers and selecting the correct flavors.  It’s a simple game,...

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Beatrice Gets Rolling Again

I’m super excited to share that we’re digging in to work on several games that we have wanted to release for awhile.  Having just come off the Alexa Echo Button games and seeing what 2018 has in store,...

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Alexa Gadget Game “Don’t Cut That Wire” is Live!

We’re proud to announce Don’t Cut That Wire is now live on the Amazon Skillz Store which has a 4.5 of 5 star rating which is rewarding to see.  We worked closely with Amazon’s internal development team...

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Coming out of Stealth mode but not fully! Amazon Gadget games on the way!

We’re super excited to be able to share some of the work we’re doing though things are still shaping up and it will be a few more weeks before things go full blown. We have been working on some titles...

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More work on stealth projects from Quicksilver to Zscape to CocoMatch

I’m excited to see another good week start up as we focus our energy on these projects.  Quicksilver is prototyping nicely.  Zscape is close to doing some really awesome bleeding edge stuff with Lex...

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Excited about revisiting Quicksilver through an interactive mockup and more

It’s been awhile since I blogged on here and I’m looking to get back into it on a regular basis.  We’ve been going strong and are continuing to develop products for clients and when time permits get...

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Sweet Meteor of Death, the last game Apple will ever approve!

Hi everyone, we’re back with another hypercasual release.  We teamed up with the internet meme @SMoD2016 to bring you Sweet Meteor of Death: The Video Game as a hypercasual game.  Simple.  Summon a...

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In this crazy political climate, get Humped! For iOS and Android

With all the frustration and chaos that is this presidential election cycle, I found it therapeutic to express our angst with both candidates and what their elections represent we created this light...

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NASCAR Slots available for iOS

We’ve worked closely with Funkitron and DMR this winter to bring NASCAR Slots to iOS.  This rock’n F2P slots game was made for fans of all things NASCAR.  New features are planned for 2016 as well as...

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Someone fire that Social Media guy!

Hey so it’s been quiet on our website for awhile.  I’ve updated some of our games, but just not been keeping up with news and our latest releases.  We’ve been incredibly busy and excited to be involved...

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One Crazy Summer!

Road Defender on back burner First of all, from about August till April, it was a busy time work to get Road Defender in shape for Kickstarter and while we achieved much of what we set out to do in the...

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Road Defender Kicks into High Gear!

I’m so happy to see how Road Defender is coming together. We have a short road ahead of us and a LOT to do but I believe we can make it happen. The prototype is done to give us the needed footage for...

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Gearing up for Made In MA and PAX East with Road Defender

It’s coming up fast, but we’re ready to show our progress and share our vision with folks this Thursday night at the Made In MA Pre-PAX East party.  We’ll have a booth there to show our prototype and...

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A Different Kind of Screenshot Saturday

This was my #screenshotsaturday today teaching a class of 8-11 year olds how to make video games at www.younggamemakers.com who spearheaded the event working with Games Forum Boston. The kids did a...

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Road Defender Progress With Vectrocity And More

Road Defender has been continuing to improve with refining the AI system. Its amazing how tedious it can get creating groups of enemies to decide which targets to focus on and not get in each others...

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Making Smarter Bad Guys and Navigation for Road Defender

It’s been a good week for Road Defender development though visually it was difficult to capture it in something for Screenshot Saturday yesterday so today is just a quick breakdown of the progress of...

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Road Defender, Finger King and Controller Quest News

So many fronts! It’s been a good month. A lot of projects going on, it’s been incredibly rewarding to see so much progress on so many fronts.  Since several of the fronts we’re working on are in...

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Boston FIG was Amazing!

My voice is pretty much back now after an eventful Boston FIG event.  Over the course of eight hours we spoke to easily 300 people between DJ and myself and a ton of email addressed to let people know...

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